Category:Cards

Aside from bands, cards are classified according to: type, rarity, and skill.

Types
There are four attributes in BanG Dream! Girl's Band Party which are:
 * Powerful
 * Cool
 * Pure
 * Happy

Rarities
Cards are further classified by rarity. There are four rarity in BanG Dream Girl's Band Party with the 3★ and 4★ rarities capable of being trained and thus unlocking 10 more levels. They are: Higher rarity cards generally have higher stats and better skills, but also a lower chance of being obtained.
 * star untrained.png
 * star untrained.pngstar untrained.png
 * star untrained.pngstar untrained.pngstar untrained.png / star trained.pngstar trained.pngstar trained.png
 * star untrained.pngstar untrained.pngstar untrained.pngstar untrained.png / star trained.pngstar trained.pngstar trained.pngstar trained.png

Score Boost
Boosts score. Also called Pure Scorers or simply, Scorers.
 * Category:Score Boost 10%
 * Category:Score Boost 30%
 * Category:Score Boost 60%
 * Category:Score Boost 100%

Energy Recovery + Score Boost
Recovers a certain amount of Life while boosting scores for a limited amount of time. Life cannot be recovered in excess of 2000 Life.
 * Category:300 Life Recovery & Score Boost 10%
 * Category:300 Life Recovery & Score Boost 30%
 * Category:450 Life Recovery & Score Boost 20%
 * Category:450 Life Recovery & Score Boost 60%
 * Category:750 Life Recovery & Score Boost 40%

Note Boost + Score Boost
Turns certain notes into PERFECT while boosting scores for a limited amount of time.
 * Category:Note Boost (S) & Score Boost 10%
 * Category:Note Boost (S) & Score Boost 30%
 * Category:Note Boost (M) & Score Boost 20%
 * Category:Note Boost (M) & Score Boost 60%
 * Category:Note Boost (L) & Score Boost 40%

Energy Guard + Score Boost
BAD or MISS Notes do not reduce Life and boost scores for a limited amount of time.
 * Category:Damage Guard & Score Boost 10%
 * Category:Damage Guard & Score Boost 30%

Score Boost + Condition
Boosts score when the condition provided is met. Some lowers the amount of score boost when the condition is not met, while others recover Life instead.